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Note: This record shows only 22 elements of the WHO Trial Registration Data Set. To view changes that have been made to the source record, or for additional information about this trial, click on the URL below to go to the source record in the primary register. |
Register:
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ISRCTN |
Last refreshed on:
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17 October 2016 |
Main ID: |
ISRCTN15789289 |
Date of registration:
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11/06/2015 |
Prospective Registration:
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No |
Primary sponsor: |
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Public title:
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A video game increasing cancer risk perception and information seeking behavior among young-adult college students
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Scientific title:
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A video game promoting cancer risk perception and information seeking behavior among young-adult college students: a phase II randomized controlled trial |
Date of first enrolment:
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01/09/2011 |
Target sample size:
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220 |
Recruitment status: |
Completed |
URL:
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http://isrctn.com/ISRCTN15789289 |
Study type:
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Interventional |
Study design:
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Three-arm randomized controlled (Time × Condition) factorial design (Prevention)
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Phase:
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Countries of recruitment
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United States of America
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Contacts
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Name:
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Georges
Khalil |
Address:
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1155 Pressler St. Unit CPB3.3248
77030
Houston
United States of America |
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Key inclusion & exclusion criteria
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Inclusion criteria: 1. Aged 18–40 years 2. Attending college 3. Consenting to play video games
Exclusion criteria: Having a medical or mental condition that hindered the ability to play games or complete questionnaires
Age minimum:
Age maximum:
Gender:
Both
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Health Condition(s) or Problem(s) studied
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Cancer prevention Cancer
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Intervention(s)
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The intervention being studied is a video game called "Re-Mission"TM (HopeLab, Redwood City, CA). The study involved 3 conditions: 1. An intervention group playing Re-Mission at high challenge (n=85) 2. An intervention group playing Re-Mission at low challenge (n=81) 3. A control group of no challenge (n=50), presented with illustrated pictures of Re-Mission As opposed to low challenge, high challenge was conceptualized as a condition that arises from a set of obstacles that prevent the players from attaining their goals in the game.
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Primary Outcome(s)
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Information-seeking behavior. It was measured through self-report using a validated scale at baseline and at 10-day follow up.
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Secondary Outcome(s)
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Perceived severity of cancer and perceived susceptibility to cancer. They were measured through self-report using validated scales at baseline and immediate post-test.
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Secondary ID(s)
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SBSIRB4555
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Source(s) of Monetary Support
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Investigator initiated and funded
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Results
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Results available:
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Date Completed:
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