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Note: This record shows only 22 elements of the WHO Trial Registration Data Set. To view changes that have been made to the source record, or for additional information about this trial, click on the URL below to go to the source record in the primary register.
Register: ISRCTN
Last refreshed on: 17 October 2016
Main ID:  ISRCTN15789289
Date of registration: 11/06/2015
Prospective Registration: No
Primary sponsor: University at Buffalo, the State University of New York (USA)
Public title: A video game increasing cancer risk perception and information seeking behavior among young-adult college students
Scientific title: A video game promoting cancer risk perception and information seeking behavior among young-adult college students: a phase II randomized controlled trial
Date of first enrolment: 01/09/2011
Target sample size: 220
Recruitment status: Completed
URL:  http://isrctn.com/ISRCTN15789289
Study type:  Interventional
Study design:  Three-arm randomized controlled (Time × Condition) factorial design (Prevention)  
Phase: 
Countries of recruitment
United States of America
Contacts
Name: Georges    Khalil
Address:  1155 Pressler St. Unit CPB3.3248 77030 Houston United States of America
Telephone:
Email:
Affiliation: 
Name:    
Address: 
Telephone:
Email:
Affiliation: 
Key inclusion & exclusion criteria
Inclusion criteria: 1. Aged 18–40 years
2. Attending college
3. Consenting to play video games

Exclusion criteria: Having a medical or mental condition that hindered the ability to play games or complete questionnaires

Age minimum:
Age maximum:
Gender: Both
Health Condition(s) or Problem(s) studied
Cancer prevention
Cancer
Intervention(s)
The intervention being studied is a video game called "Re-Mission"TM (HopeLab, Redwood City, CA). The study involved 3 conditions:
1. An intervention group playing Re-Mission at high challenge (n=85)
2. An intervention group playing Re-Mission at low challenge (n=81)
3. A control group of no challenge (n=50), presented with illustrated pictures of Re-Mission
As opposed to low challenge, high challenge was conceptualized as a condition that arises from a set of obstacles that prevent the players from attaining their goals in the game.
Primary Outcome(s)
Information-seeking behavior. It was measured through self-report using a validated scale at baseline and at 10-day follow up.
Secondary Outcome(s)
Perceived severity of cancer and perceived susceptibility to cancer. They were measured through self-report using validated scales at baseline and immediate post-test.
Secondary ID(s)
SBSIRB4555
Source(s) of Monetary Support
Investigator initiated and funded
Secondary Sponsor(s)
Ethics review
Results
Results available:
Date Posted:
Date Completed:
URL:
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