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Note: This record shows only 22 elements of the WHO Trial Registration Data Set. To view changes that have been made to the source record, or for additional information about this trial, click on the URL below to go to the source record in the primary register.
Register: ClinicalTrials.gov
Last refreshed on: 12 December 2020
Main ID:  NCT02425527
Date of registration: 20/04/2015
Prospective Registration: Yes
Primary sponsor: University of Turku
Public title: Digital Gaming for Persons With Traumatic Brain Injury PLAY
Scientific title: Digital Gaming Used to Improve the Cognitive Functioning and Well-being of People With Traumatic Brain Injury: a Feasibility Study
Date of first enrolment: June 2015
Target sample size: 90
Recruitment status: Completed
URL:  https://clinicaltrials.gov/show/NCT02425527
Study type:  Interventional
Study design:  Allocation: Randomized. Intervention model: Parallel Assignment. Primary purpose: Supportive Care. Masking: Single (Outcomes Assessor).  
Phase:  N/A
Countries of recruitment
Finland
Contacts
Name:     Aki Koponen, Dr.
Address: 
Telephone:
Email:
Affiliation:  School of Economics, Centre of Collaborative Research, University of Turku
Name:     Maritta Välimäki, Professor
Address: 
Telephone:
Email:
Affiliation:  Faculty of Medicine, Department of Nursing Science, University of Turku
Key inclusion & exclusion criteria

Inclusion Criteria:

- Adults with age of 18 - 65 years

- Diagnosis of traumatic brain injury (diagnostic criteria ICD-10, S06.X, T90.5)

- Having TV screen, computer and internet access at home

- No active digital play gamer (5 hours or less/a week)

- Able to understand, speak and/or read Finnish language

- Willing to participate in the study based on their own free will (a signed written
informed consent form)

- Discharged from the neurologic treatment period due to traumatic brain injury over 12
months before possible recruitment

- No active participation in cognitive rehabilitation during the last 3 months

Exclusion Criteria:

- Age below 18 years or over 65 years of old

- Active digital game player (over 5 hours/a week)

- Sensory, cognitive or physical (severe cognitive impairment, deficiency preventing the
use of regular computers unaided or computer game control system (impairment in
vision, severe astigmatism, hemiplegia, disorder in visuospatial perception,
dysfunction of the central vestibular system)

- Inability to understand, speak and/or read Finnish language

- Apathy identified in previous neuropsychological evaluations

- Diagnosed severe mental disorders (e.g. schizophrenia or severe depressive disorders
to be identified as the secondary diagnosis)

- Unwillingness and/or incapability to participate in the study

- Active cognitive rehabilitation during the last 3 months



Age minimum: 18 Years
Age maximum: 65 Years
Gender: All
Health Condition(s) or Problem(s) studied
Brain Injuries, Traumatic
Traumatic Brain Injury
TBI (Traumatic Brain Injury)
Brain Injuries
Injury, Brain, Traumatic
Intervention(s)
Behavioral: The entertaining gaming
Behavioral: The rehabilitation gaming
Primary Outcome(s)
Processing speed and visuomotor tasks (Trail Making Test (TMT), WAIS-IV tasks) [Time Frame: follow-up on 3 months after the last intervention]
Secondary Outcome(s)
Depression (Patient Health Questionnaire (PHQ-9) [Time Frame: follow-up on 3 months after the last intervention]
Working memory (The Paced Auditory Serial Addition Test (PASAT), WAIS-IV) [Time Frame: follow-up on 3 months after the last intervention]
Attention and executive functions (Simon task) [Time Frame: follow-up on 3 months after the last intervention]
Feasibility (adherence) [Time Frame: at baseline, during the intervention and after the intervention (in 8 weeks)]
Executive functions (The Behavior Rating Inventory of Executive Function-Adult Version (BRIEF-A) [Time Frame: follow-up on 3 months after the last intervention]
Self-efficacy (General Self-efficacy Scale (GSC) [Time Frame: follow-up on 3 months after the last intervention]
Secondary ID(s)
40109/14
Source(s) of Monetary Support
Please refer to primary and secondary sponsors
Secondary Sponsor(s)
The Finnish Funding Agency for Technology and Innovation (TEKES)
BCB Medical
Oy Nordisk Film Ab / Playstation
Serious Games Finland Oy
TribeFlame Oy
The Finnish Association of People with Physical Disabilities
Turku University Hospital
Kuntoutus Orton Oy
Validia Kuntoutus Oy
Ethics review
Results
Results available:
Date Posted:
Date Completed:
URL:
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